![]() ![]() The immediate strength of its gameplay is how well it pulls from familiar Touhou mechanics. None of this would really carry a non-linear action game without a solid gameplay loop, which Luna Nights mostly succeeds at. While this seems like a minor thing to mention, this is a genre where it is easy to get lost and a solid map that can inform you what directions you may have missed earlier is essential for me. The graphics feel strange without being out of place, with the smoothness of the whole thing propped up by classic Touhou “shrines and surrealism” aesthetic.Īn additional convenience drawn from its predecessors’ comes in the form of a Symphony of the Night style map which lets you know where you are and what areas remain unexplored around you. The pretty backgrounds and smooth character animations are reminiscent of Symphony of the Night. Everything about the game pops, so much that it’s almost surprising it has such low system requirements. Touhou Luna Nights immediately catches the eye with its beautiful pixel graphics. Keeping to what they know works, TLN is another feather in the studio’s non linear, action cap. You might remember them from Shin Megami Tensei: Synchronicity, the free metroidvania that came out earlier this year. ![]() This brings me to Touhou Luna Nights, the latest outing from Team Ladybug. The Touhou Project is the video game equivalent of KISS love it or hate it, it’s everywhere. ![]() From the humble concept of a shrine maiden bullet hell came an explosion of media, everything from fighting games to light novels to merchandise. The Touhou franchise is nothing if not abundant. ![]()
0 Comments
Leave a Reply. |